Did you know if you waterput the right ingredients into a blender and set it to just the right setting, you can make gold? No? Good. It’s nice to know my readers aren’t morons. Spil you may have guessed this is all about making gold te Blender 3D.В With just the right settings and a little practice, you can very lightly make a beautiful gold object inwards Blender 3d!
Let’s dive right ter and find out how.
What is Blender 3d?
Before wij get into the technical stuff, some of you may be wondering what the heck Blender 3d actually is. Well, Blender is just like the expensive software used by visual effects artists ter hollywood and gaming the world overheen. The only difference, and this is big so I hope you are sitting down, is Blender 3d is 100% free!
Open source software is nothing fresh, but programs like Blender are setting the standard of just how helpful and functional free can be. Free stuff is no longer worthless. Te fact, Blender is absolutely amazing, spil I am sure you are about to find out spil you go after this brief tutorial.
All Right, let’s leap ter and make some Gold!
Step One: The Monster
This article is focused only on the creation of a gold material and NOT the object you apply it to. So I am not going to go through a step by step on how to create your object. That is up for you to do. However, I should mention that this material will work with just about anything you apply it to. just take a look at the photos to the right to see what I mean.В
If you don’t already have a monster created, use the default “Monkey” mesh.
Ter Blender Two.49 and earlier: Press SPACEBAR, then select MESH–>,MONKEY from the menukaart. Now just rotate it into place, press CTRL+Two to add a subsurf modifier. One last thing. Press W then select Sleek from the list. All Done, ready for texturing.
Te Blender Two.Five and up: The only positivo difference here is the spacebar. To access the mesh menukaart, press SHFT A instead. Alternately, you can still press SPACEBAR then ter the search opbergruimte that pops up, type MONKEY,
Step Two: The Environment
A prototype is only spil good spil the environment it resides ter. While the material and texture settings are the more involved part of this training, wij can not overlook the world around it.
Very first off, you are going to want something for your object to sit on. Whether this is a seamless backdrop, or an ornate pole, you are going to have to monster that very first. Again, this is not a modeling tutorial, I leave that part up to you.
LIGHTING: This is Utterly significant. Without light there is nothing. Gold is shiny and reflective (for the most part) So wij are going to need a good lighting set up for this, otherwise. wij have blackness. Duh.
There are a multiplicity of schools of thought on lighting. Wij are going to set up a very elementary lighting setup for our toneel here, but encourage you to succesnummer up google and do a little research on studio lighting technics. Existente world lighting theory will be invaluable te your education and advancement te Blender. It’s well worth the time and effort, I promise you.
Spil you can see from the screen captures to the right, there are a duo different ways to set up a ordinary three point lighting equipment ter Blender. The very first photo uses SPOT LAMPS. Plain enoughВ to create. Simply create a spot lantaarn and position it just behind and to the right of your camera. Make sure to rotate the rafter so that it faces the object. Then duplicate that lantaarn, place on to the left of the object and one behind and slightly off to the side. There are many more settings you can play with here, but this is the basic.
The 2nd photo shows a lighting set up using AREA LAMPS. This is another common, and ordinary, setup. All I did wasgoed create an AREA Verlichtingstoestel, then ter the Lantaarn SETTINGS Tabulator I switched the type from square to rectangle. Then I placed one lantaarn directly above my object, then one directly to the right and ultimately added one directly to the left.
Recall, the distance the area light is from the object will affect the amount of light it casts on the toneel, so if your pic is too bright, instead of adjusting the energy of each light, consider moving them further away from the object.
STEP THREE: THE MATERIAL
Okay, so you have your specimen, set it on a backdrop and applied lighting. Now comes the actual concentrate of this tutorial: Making Gold out of nothing!
The very first thing wij are going to need to do is assign a material. So highlight your object, go to the materials tabulator, and click Fresh. Label this “Gold”
Color is the most significant thing here. Without the right color, our gold won’t look like Gold at all. The pic to the right will vertoning you the color settings I used for the DIFFUSE color. Set R: 0.780, G: 0.520, B: 0.130. Switch the type to Oren Nayer and you’re all set with the diffuse color.
Next up, Reflections! Shiny gold is nothing without some reflections! Scroll down your material settings panel till you see an option labeled MIRROR. Click the check opbergruimte to turn it on. There are only two settings to worry about here: Reflectivity, and the Reflection Color. Very first, turn the reflectivity up to a fairly high setting. Wij want this Gold to indeed shine! Next, click on the color and come in thesis settings: R:1.0, G: 0.670, B: 0.170. All set! The material is ready. Now for a quick texture job. On to the next step.
Step Four: HDRI Texture
What the heck is HDRI and why should I care? Well, permit mij to response the 2nd question very first. You should care because HDRI pics is what wij use to achieve thesis truly cool reflections. Just turning on the Mirror tabulator isn’t enough. That will make the object reflect other objects te the toneel. the floor for example, but that’s it. Wij want to give it some efectivo world reflections. That’s where HDRI comes ter.
HDRI stands for High Dynamic Range Pics. Do a quick google search for “Free HDRI pics” and you will find Slew of resources. Search around, find one you like, and download it.
Next, click on your Texture Tabulator and add a fresh texture. Switch the texture type to “Picture or Movie” Then click OPEN. Select the HDRI pic you just downloaded.
Scroll down your texture settings. The very first thing you want to switch is the MAPPING. This is where you tell Blender how you want the texture applied. Switch the coordinates to REFLECTION and the Projection to either SPHERE or TUBE (your choice).
One last setting to switch. Scroll down to INFLUENCE. Uncheck “color” and check “Mirror”. Now turn down the mirror setting to somewhere ter the 0.Trio range.
That’s it! You’re done! kasstuk F12, wait a few minutes for the render and your all done! However, I do encourage you to play around with the settings. That will help you learn more about how each setting effects the final render. Lastly, if you are one of those people who learn by watching, not reading, here is a movie tutorial covering this process. Actually worth a witness spil I voorkant a duo other little tricks and tid vinnig.
Anyway, I hope you liked this and learned something. Now get out there and make some Gold. just don’t attempt it with the Blender ter your kitchen. Hectare!